Pixel-native tools
Draw, fill, sample, mirror, dither, select, transform, and pan without leaving the canvas loop.
Independent pixel studio
A focused, local-first workspace for sprites and animation. Work by hand from first mark to final export, then invite your own model only when it earns a place in the process.
Built for the loop
Fast iteration comes from muscle memory, visible state, and files you can trust. Every control stays close to the thing it changes.
Draw, fill, sample, mirror, dither, select, transform, and pan without leaving the canvas loop.
Separate silhouette, color, and detail with per-layer names, visibility, opacity, and blend state.
Reorder frames, tune timing, use onion skinning, and watch the animation while you work.
Ship a frame, animated GIF, sprite sheet with metadata, or the open project file.
Your local desk
Recent canvases carry their real previews. Changelogs, workspace location, and the complete sprite loop live on an indismissable Home tab.

Optional by design
Connect local Ollama or a compatible endpoint. The assistant works against an explicit frame or sheet scope, inspects its draft, and returns a reviewable proposal.

Leave with files
Built in public
Zakape is MIT licensed. Its project format, roadmap, architecture, privacy notes, and visual QA live beside the source.
Read the source